Hello everyone, it’s Argann, and a lot has happened since the last time! Demo release, community updates, game development progress, new trailer…
It looks like we have a lot to talk about! 🤔 Put on your best floral shirt, stay zen, and let’s dive in!
Last week, we released the first official demo version of Dumbino! It was a bit stressful and a lot of work, but we’re super proud of it. Several streamers even played it, and we finally got to see you wrack your brains and have fun with the levels carefully designed by François. It really warmed our hearts, especially since you seemed to really enjoy the game! So, a big thank you to:
Be sure to check them out! Overall, the demo’s reception has been very positive, but still a bit timid. If you want to help us out, add the game to your Steam wishlist! It would greatly help us get a bit more visibility on Steam. And of course, the demo is still available for free download!
Previously, we’ve talked a lot about the “level editor” we’re developing. You might think that with the demo release, not much progress has been made…
Well, it’s quite the opposite: it’s progressing super fast!
Thanks to our hard work, especially by Étienne, we now have a first version of the editor with all the basic interactions we wanted. Let’s take a little tour!
At the bottom of the screen, you’ll find the library, which groups all the game objects into different categories.
With a single click, you can easily place dominos, goals, and even multiple starting points!
Manipulating already placed objects is also very easy! You can select one or multiple objects, move them, rotate them, resize them, or even duplicate them with a snap of your fingers.
Making complex levels becomes child’s play!
And of course, all these actions can be undone if needed, so don’t be afraid to experiment!
While some will be taking well-deserved vacations, we’ll use the coming weeks to continue improving Dumbino!
For the level editor, François will revisit each screen to make everything look a bit nicer, and we’ll try to polish all existing interactions.
My goal will be to connect everything to the level system I’ve already developed so that created levels can be saved, loaded, and played.
And for the “official” levels, you can bet we still have a lot of surprises in store for you!
And that’s the end of this devlog! I hope you enjoyed it!
If you want to support Dumbino and help us out, add the game to your Steam wishlist and spread the word! Every action counts! đź’•
With that, I wish you a great weekend, and see you next time!